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Old Jul 10, 2008, 09:29 PM // 21:29   #21
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Quote:
Originally Posted by Yawgmoth
I 100% agree with OP. The whole inscription system was imho the single worst thing that has happened to GW since release.

It absolutely killed the fun of finding and collecting rare stuff, made every random crappy drop just as perfect as everything else. Now instead of finding cool items you only find a skin and a pile of mods. Instead of having a perfect item drop being the OOOOH YEAH moment it's just /meh, just another perfect anyone can replicate by moving mods from 2 bad drops.

Total suckage.

PvE didn't need this kind of change at all, only PvP needed a better item creation panel, the one it got then.
This.

Inscriptions and PvE-only skills were 2 worst "updates" to GW ever.
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Old Jul 10, 2008, 09:30 PM // 21:30   #22
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I hate none insc weapons............I wanted a Dragon Scythes (before the rename hate the new name) for my Assassin badly but didn't want to pay the high price, I started chest hunting for it finally get one, Shocked that it was a Q9, but it was Merc food, when I finally got one it was an Inscibable, this is why I don't farm in Prophecies or Factions.
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Old Jul 10, 2008, 09:33 PM // 21:33   #23
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Quote:
Originally Posted by SerenitySilverstar
As per usual the people who have a problem here are the ones who are QQ over perceived lost profit.

This game is about accessability for everyone.

Quit being so freakin greedy.
Quoted for truth.

Being able to get the mods I want on the weapon I want for less than 100k+XXXectos is a good thing.
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Old Jul 10, 2008, 09:45 PM // 21:45   #24
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I'm on the side of liking inscribable weapons. I mean, it's hard enough to get a weapon that you really like drop with a low Req, let alone getting one drop with the stats you want.

Besides, I'm a collector myself, and even though I have my inscribable weapons I still keep some of the non-inscribable gems that have dropped for me in the past.
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Old Jul 10, 2008, 09:53 PM // 21:53   #25
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I have to say without inscriptions half of my weapons would be sub par, meaning they would be either 13-14^50 or staffs with useless mods for the builds my casters use.

Inscriptions granted me the flexibility to create customized items for each of my builds rather than just a standard set that didn't work well with any build.
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Old Jul 10, 2008, 09:57 PM // 21:57   #26
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Actually anet never intended for weapons to sell for much over a few plat, much less 100K + E. That is why anet gave us inscriptions. The way it used to be, you had to be either a farmer or gold buyer to afford a decent gold weapon. Some weapons now are the way anet originally intended them to be priced, with the exception of rare skinned weapons, and those never did interest me. I can't understand why anyone would pay an arm and a leg for something, when they can get a weapon that works the same for a tiny fraction of the price.
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Old Jul 10, 2008, 10:07 PM // 22:07   #27
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Incriptions were a great addition to GW which gave players flexibility without having to farm bucketloads of cash to give to some greedy twonk. Lets hope for similar in GW2
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Old Jul 10, 2008, 10:20 PM // 22:20   #28
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For me it was never about prices and making profit. It was about the fun of finding cool rare weapons. The game was far more fun back in early 2005 when a gold max +13^50 was pretty rare, was much more fun to play with nonmax items that felt good AND being able to find something better, than to have instant perfection available and only finding 100s of items just as good.
Now instead of a rare weapon you can find a pile of building blocks, totally uncool.

I really hope they don't screw up the weapon system in GW2, so the moddability works only for making weapons fit your builds and playstyles, but there's no such thing as simply building an absolute perfect item out of cheap and common components.

Last edited by Yawgmoth; Jul 10, 2008 at 10:23 PM // 22:23..
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Old Jul 11, 2008, 02:25 AM // 02:25   #29
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Default well...

Think about this.

No, it would NOT kill poor players...in fact, it would make more of a middle class in guild wars.

Example:
Although that cool shield you always wanted might cost a LOT uninscribable, so would the less rare skins. The current potential "trash" could be potential treasure.

Ex: you go farming, you find a r9 wooden buckler with -5(20%) and +30 on it (inscribable of course)
what do you say when you see it?
Usually something along the lines of "sweet, about 8k worth of mods"

If the mods were instead uninscribable, the shield would be much more rare (although most dont like the skin)
but in my opinion, the wooden buckler is prlly my fave shield skin, idk why lol...dream wep set has always been r8 long sword and r8 wooden buckler...kind of a oldschool combo ^^

Along the comment of "you want it just so you can benefit from it while other suffer" comment, I dont want this for my benefit.
I dont have a storage full of r9 uninscribables.

I just think it would be GREAT to have sephis axe at its former glory, amongst other weapons screwed over by the update.

"Back in the day" if you had a r9 max sephis axe, let alone one with cool mods, you were ballin'

Now the sephis axe has sunk to the value of "ill trade it for your mini whiptail devourer"

The main point here is...Guild Wars is currently about the OPPOSITE of real life economy. Instead of inflation, there is deflation...primarily because the source of items comes from air instead of from a consumable source like in rl, and weapons/armor in guild wars do not wear out over time.

I toyed with the idea of weapon corrosion, but in the end, it would suck for that voltaic you worked forever to get to turn into dust after using it for a month or two.

Primarily, I like the idea, because now, if I want a weapon, I just head over, buy one of the few in the search, stick mods in it, and there you go.

I kind of LIKE the idea of having to work for it, and each weapon being unique.

If none of you have made a perma-pre before (I am sure plenty of you have), the main FUN part about it is how much joy you find in getting the most AMAZING max dmg (for pre) sword. Even better yet...you need a 1337 salvage kit to salvage any good mods off of stuff. It just makes pre searing more of "what you see when you identify is what you got" kind of place, which makes it more of a fun place, for me...in fact, if it were my opinion, I would make all of Guild Wars like the pre-searing setting (not all low level monsters, of course) because if you look on presearing.com (not advertising, jsut example) you will notice that pre has a MUCH more stable economy than in the current mainland.

Well, that is all of my rambling for now.

Cheers,
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Old Jul 11, 2008, 02:58 AM // 02:58   #30
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Basic access to equipment is a pre-requisite for a level playing field - the pre-inscription world did not facilitate this.

Having to grind for gear before you can start playing bites.
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Old Jul 11, 2008, 05:24 AM // 05:24   #31
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Quote:
Originally Posted by Mad King Corn
Actually anet never intended for weapons to sell for much over a few plat, much less 100K + E. That is why anet gave us inscriptions. The way it used to be, you had to be either a farmer or gold buyer to afford a decent gold weapon. Some weapons now are the way anet originally intended them to be priced, with the exception of rare skinned weapons, and those never did interest me. I can't understand why anyone would pay an arm and a leg for something, when they can get a weapon that works the same for a tiny fraction of the price.
Simple. Once you beat all the games, EotN, and even the Bonus Mission packs, you start to grind for the sweetness.
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Old Jul 11, 2008, 05:31 AM // 05:31   #32
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Quote:
Originally Posted by cellardweller
Basic access to equipment is a pre-requisite for a level playing field - the pre-inscription world did not facilitate this.
Collectors? Greens?
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Old Jul 11, 2008, 06:02 AM // 06:02   #33
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Quote:
Originally Posted by cellardweller
Basic access to equipment is a pre-requisite for a level playing field - the pre-inscription world did not facilitate this.

Having to grind for gear before you can start playing bites.
There was absolutely NO need for any grinding to get weapons in the good old Pre-Nightfall times, never ever.

There were plenty of crafters and collectors with max inherently perfect stuff. And don't forget about the tons of perfect cheap overfarmed Greens everywhere. If you had to grind before playing you must have really sucked at the game. And I'm not even getting into the basic fact that PvE was a piece of cake even when you used random bad purples and never ever buy a weapon...

People who thing they NEED absolute perfection for PvE are so bad they will fail anyway.
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Old Jul 11, 2008, 06:05 AM // 06:05   #34
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Quote:
Originally Posted by MirkoTeran
Collectors? Greens?
Collectors did not really have useful stats (yeah, stance shields, wands that miss upgrade) The more anet had collectors usefull the more it killed value of perfect nonrare skins.

Greens usually come with lowest common det. stats. Sure, if there was full set of armor vs X shields ... but there is not. And i stopped counting 20/20-15^50-30hp hammers....
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Old Jul 11, 2008, 06:22 AM // 06:22   #35
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Quote:
Originally Posted by Abedeus
You think Inscrib items are the problem? Woah. Nice one.
They are problem, im thinking exact same as the guy who posted this. Inscription ruined the game..

that have been my opinion since Nf came and is still, and Nf is worst Campaing becasue of Inscription, Heroes, dervish 3 lamest things i hate in gw well atleast it didnt give Uber PvE skills..

But yeah. because of inscription most of the fun left from game, thats because i dont play eotn & nf just factions & tyria, because Eotn & Nf are lame with their inscri drops so dont like em..
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Old Jul 11, 2008, 06:31 AM // 06:31   #36
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Quote:
Originally Posted by Yawgmoth
There was absolutely NO need for any grinding to get weapons in the good old Pre-Nightfall times, never ever.

There were plenty of crafters and collectors with max inherently perfect stuff. And don't forget about the tons of perfect cheap overfarmed Greens everywhere. If you had to grind before playing you must have really sucked at the game. And I'm not even getting into the basic fact that PvE was a piece of cake even when you used random bad purples and never ever buy a weapon...
Yeah those collectors that give +30/+10 vs Fire shields are everywhere - there are countless other extremely useful combinations that aren't around.

Quote:
Originally Posted by Yawgmoth
People who thing they NEED absolute perfection for PvE are so bad they will fail anyway.
Lets say you have a +14% when you the person you're racing against (of equal ability) has +15% weapon - every few kills it takes you an extra second to kill the opponent meaning you finish the vanquish 1-2 minutes after your opponent. Kind of goes against the whole skill>time thing doesn't it?
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Old Jul 11, 2008, 07:29 AM // 07:29   #37
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So many people claim that the only ones not liking inscriptions are whining high-end traders, rare item collecters, etc. that want their items to retain high value/rarity. The reason we have inscriptions in the first place is whining from the other side of the fence. People that want all of their weapons to be perfect, gold, and cheap. What valid reason is there for that side to have won out in the end?

There is no need for cheap, widely available gold weapons, so the high price of golds was never a real problem. It was only an annoyance to those who could not afford them. Collectors, crafters, and greens completely eliminate the supposed need for inscribable golds. And some of them are even inscribable. No one was ever left at any actual disadvantage because they had a blue Short Sword instead of a gold Fellblade. But the owner of that Fellblade is left at a loss of gold when the value of it is artificially decreased.

IMO, the only good thing to come from inscriptions is making gold caster items more equal in rarity to martial weapons. Wands/offhands have 2 mods and many more possible (useless) combinations compared to martial weapons. Getting a perfect wand was extremely less likely than a perfect sword. This was an actual imbalance, not an "I want things easier" whine. Even with inscriptions, many caster weapons are "plauged" with primary attribute requirements, leaving them impossible to get with the desired stats.

Last edited by mr_stealth; Jul 11, 2008 at 07:34 AM // 07:34..
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Old Jul 11, 2008, 09:25 AM // 09:25   #38
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Quote:
Originally Posted by cellardweller
Yeah those collectors that give +30/+10 vs Fire shields are everywhere - there are countless other extremely useful combinations that aren't around.
We are talking about PvE here, not about making PvE characters PvP-ready easy, which was completely unnecessary given the updated PvP item creation panel.
And while it makes the difference in PvP, in PvE you don't *need* absolutely perfect shields with all those hard to get mod combinations.

Quote:
Lets say you have a +14% when you the person you're racing against (of equal ability) has +15% weapon - every few kills it takes you an extra second to kill the opponent meaning you finish the vanquish 1-2 minutes after your opponent. Kind of goes against the whole skill>time thing doesn't it?
Again. We are talking about friggin PvE! Not some kind of extreme hardcore competition, turbo gridning racing olimpics where every 0.1 dmg might make you finish your run 2 seconds after your opponent.

W T F ? ? ?

What opponent?
What racing?
Are you sure you talk about PvE in Guild Wars?
Seriously, go take a 14% weapon and 15% weapon and kill some barrels in Isle of Nameless. You will see there's no difference in the speed of killing.
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Old Jul 11, 2008, 10:05 AM // 10:05   #39
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Quote:
Originally Posted by Yawgmoth
We are talking about PvE here, not about making PvE characters PvP-ready easy, which was completely unnecessary given the updated PvP item creation panel.
And while it makes the difference in PvP, in PvE you don't *need* absolutely perfect shields with all those hard to get mod combinations.
We're talking about making pve characters pve ready. If you want to beat people that have full access to these mods you need them too.

Quote:
Originally Posted by Yawgmoth
Again. We are talking about friggin PvE! Not some kind of extreme hardcore competition, turbo gridning racing olimpics where every 0.1 dmg might make you finish your run 2 seconds after your opponent.
Being able to complete tasks faster than other skilled players is the only meaningful measure of success PvE has to offer.
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Old Jul 11, 2008, 10:53 AM // 10:53   #40
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People should keep in mind that one of Anets goals with GW was to keep all players on an equal footing. This meant that everyone was able to afford Max armor and Max weapons.

Inscriptions simply meant that all weapons had equal mods as well as max dmg.

Aside from R8 stats do not and should not be a factor in rarity of weapons.

This might be a different argument if our HP was 5000 and weapons damage range was more random with no set fixed Max or a Max that rarely dropped (PvE concept, not for PvP).
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